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In-depth reads on AI, systems, and engineering concepts.

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math
Abstract Vector Spaces
Chapter 16, the finale. We started by calling vectors arrows. Now we zoom out: a vector is anything you can add and scale by the usual rules. That includes functions. Everything you learned applies far beyond arrows on a grid.
6 min
math
A Quick Trick for Computing Eigenvalues
Chapter 15. A short, practical chapter. With two easy numbers from any 2 by 2 matrix, the mean and the product of its eigenvalues, you can find both eigenvalues in your head. Great for interviews and quick checks.
5 min
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math
Eigenvectors and Eigenvalues
Chapter 14. When a transformation warps space, most vectors get knocked off their original line. A few special ones do not: they only get stretched. Those are eigenvectors, and the stretch factor is the eigenvalue. This is one of the most useful ideas in all of applied math.
6 min
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math
Change of Basis
Chapter 13. The same arrow gets different coordinates depending on which basis you use. This chapter shows how to translate vectors and even whole transformations between two coordinate systems. It is the formal version of an idea from Chapter 2.
5 min
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math
Cramer's Rule, Explained Geometrically
Chapter 12. Cramer's rule solves a linear system using ratios of determinants. It looks like a magic formula in textbooks, but with the area picture from earlier chapters, it becomes something you can actually see.
5 min
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math
Cross Products in the Light of Linear Transformations
Chapter 11. A bonus deep dive. Why does the cross product formula work, and why does a determinant show up in it? The answer uses duality from Chapter 9 and is one of the most elegant moments in the series.
6 min
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